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<title>Brett's Footnotes¹: Comments</title>
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<modified></modified>
<tagline>¹A selection of thoughts about games, based on things I learn from other media.</tagline>
<description>Latest comments for Brett's Footnotes¹</description>
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    <entry>
      <title>Comment on "I Should Have Finished... Final Fantasy VII"</title>
      <link>http://www.brettdouville.com/mt-archives/2012/02/i_should_have_f_1.html#comments</link>
      <description>&lt;p&gt;Nope. I played the PC demo (remember that!) and thought, &quot;Meh, not my thing&quot; after about five minutes. I finally came upon a copy of the PS1 version in the kitchen at LEC like a year or two later, and brought it home and for whatever reason got nowhere with it. &lt;/p&gt;

&lt;p&gt;Next up, another gem you particularly loved that I never got close to finishing: Final Fantasy Tactics. I hear it's all about the ... uh, spear people. (Lancers?)&lt;/p&gt; &lt;p&gt;- &lt;a href=&quot;http://www.brettdouville.com&quot; rel=&quot;nofollow&quot;&gt;Brett Douville&lt;/a&gt;&lt;/p&gt;</description>
      <guid isPermaLink="false">comment006537@http://www.brettdouville.com/</guid>
      <pubDate>Mon, 06 Feb 2012 14:04:14 -0500</pubDate>
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	<![CDATA[<p>Nope. I played the PC demo (remember that!) and thought, "Meh, not my thing" after about five minutes. I finally came upon a copy of the PS1 version in the kitchen at LEC like a year or two later, and brought it home and for whatever reason got nowhere with it. </p>

<p>Next up, another gem you particularly loved that I never got close to finishing: Final Fantasy Tactics. I hear it's all about the ... uh, spear people. (Lancers?)</p>]]>
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    </entry>
    <entry>
      <title>Comment on "I Should Have Finished... Final Fantasy VII"</title>
      <link>http://www.brettdouville.com/mt-archives/2012/02/i_should_have_f_1.html#comments</link>
      <description>&lt;p&gt;Whoa, you didn't finish this either, back in the day?&lt;/p&gt; &lt;p&gt;- Andrew Kirmse&lt;/p&gt;</description>
      <guid isPermaLink="false">comment006536@http://www.brettdouville.com/</guid>
      <pubDate>Mon, 06 Feb 2012 13:39:33 -0500</pubDate>
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	<![CDATA[<p>Whoa, you didn't finish this either, back in the day?</p>]]>
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    </entry>
    <entry>
      <title>Comment on "I Should Have Finished... Crash Bandicoot"</title>
      <link>http://www.brettdouville.com/mt-archives/2011/11/i_should_have_f.html#comments</link>
      <description>&lt;p&gt;Well... I don't actually own a copy of Pit Droids, through purchase or borrowing, so it's exempt. So, you'll just have to ride the coattails of me not finishing that game for another decade. Consider it a birthday present! ;)&lt;/p&gt; &lt;p&gt;- &lt;a href=&quot;http://www.brettdouville.com&quot; rel=&quot;nofollow&quot;&gt;Brett Douville&lt;/a&gt;&lt;/p&gt;</description>
      <guid isPermaLink="false">comment006353@http://www.brettdouville.com/</guid>
      <pubDate>Tue, 22 Nov 2011 16:31:14 -0500</pubDate>
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	<![CDATA[<p>Well... I don't actually own a copy of Pit Droids, through purchase or borrowing, so it's exempt. So, you'll just have to ride the coattails of me not finishing that game for another decade. Consider it a birthday present! ;)</p>]]>
	</content>
    </entry>
    <entry>
      <title>Comment on "I Should Have Finished... Crash Bandicoot"</title>
      <link>http://www.brettdouville.com/mt-archives/2011/11/i_should_have_f.html#comments</link>
      <description>&lt;p&gt;I look forward to seeing Pit Droids on this list.&lt;/p&gt; &lt;p&gt;- Andrew Kirmse&lt;/p&gt;</description>
      <guid isPermaLink="false">comment006352@http://www.brettdouville.com/</guid>
      <pubDate>Tue, 22 Nov 2011 16:08:27 -0500</pubDate>
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	<![CDATA[<p>I look forward to seeing Pit Droids on this list.</p>]]>
	</content>
    </entry>
    <entry>
      <title>Comment on "Discussion: Einstein's Dreams"</title>
      <link>http://www.brettdouville.com/mt-archives/2005/04/discussion_eins_1.html#comments</link>
      <description>&lt;p&gt;Glad you could join us, Lehr, and thanks for your help :)&lt;/p&gt; &lt;p&gt;- &lt;a href=&quot;http://www.brettdouville.com&quot; rel=&quot;nofollow&quot;&gt;Brett Douville&lt;/a&gt;&lt;/p&gt;</description>
      <guid isPermaLink="false">comment006337@http://www.brettdouville.com/</guid>
      <pubDate>Sat, 19 Nov 2011 14:33:11 -0500</pubDate>
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	<![CDATA[<p>Glad you could join us, Lehr, and thanks for your help :)</p>]]>
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    </entry>
    <entry>
      <title>Comment on "Discussion: Einstein's Dreams"</title>
      <link>http://www.brettdouville.com/mt-archives/2005/04/discussion_eins_1.html#comments</link>
      <description>&lt;p&gt;I finally got a chance to check out the book by David Eagleman you recommended and I must say thanks for the recommendation. It was quite the interesting read.&lt;/p&gt;

&lt;p&gt;It took me a while to get to it because I just couldn’t wait till Skyrim’s release to get my hands on it and got a QA position on the project. Hopefully the long hours will pay off for everyone’s Dragonborn experience.&lt;/p&gt; &lt;p&gt;- Lehr Jackson&lt;/p&gt;</description>
      <guid isPermaLink="false">comment006293@http://www.brettdouville.com/</guid>
      <pubDate>Wed, 09 Nov 2011 22:11:12 -0500</pubDate>
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	<![CDATA[<p>I finally got a chance to check out the book by David Eagleman you recommended and I must say thanks for the recommendation. It was quite the interesting read.</p>

<p>It took me a while to get to it because I just couldn’t wait till Skyrim’s release to get my hands on it and got a QA position on the project. Hopefully the long hours will pay off for everyone’s Dragonborn experience.</p>]]>
	</content>
    </entry>
    <entry>
      <title>Comment on "Interview on the Bethesda Blog"</title>
      <link>http://www.brettdouville.com/mt-archives/2011/05/interview_on_th.html#comments</link>
      <description>&lt;p&gt;Awesome interview, it helps me a lot! Thanks Brett :) &lt;/p&gt;

&lt;p&gt;I'm really interested in the programming department at Bethesda Studio, and I hope you don't mind shedding some more lights for me :)&lt;/p&gt; &lt;p&gt;- Tuan M. Nguyen&lt;/p&gt;</description>
      <guid isPermaLink="false">comment006272@http://www.brettdouville.com/</guid>
      <pubDate>Wed, 02 Nov 2011 14:01:40 -0500</pubDate>
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	<![CDATA[<p>Awesome interview, it helps me a lot! Thanks Brett :) </p>

<p>I'm really interested in the programming department at Bethesda Studio, and I hope you don't mind shedding some more lights for me :)</p>]]>
	</content>
    </entry>
    <entry>
      <title>Comment on "Discussion: Einstein's Dreams"</title>
      <link>http://www.brettdouville.com/mt-archives/2005/04/discussion_eins_1.html#comments</link>
      <description>&lt;p&gt;I wish you luck with your contest, Lehr. Einstein's Dreams is a terrific read -- if you've enjoyed it, consider giving David Eagleman's _Sum_: Forty Tales from the Afterlife a read as well, it's similar in scope and approach by providing a diverse selection of accounts of potential ways we might exist after death.&lt;/p&gt;

&lt;p&gt;As for November, well, it'll be here before you know it. It certainly feels like it's fast approaching to me...&lt;/p&gt; &lt;p&gt;- &lt;a href=&quot;http://www.brettdouville.com&quot; rel=&quot;nofollow&quot;&gt;Brett Douville&lt;/a&gt;&lt;/p&gt;</description>
      <guid isPermaLink="false">comment005646@http://www.brettdouville.com/</guid>
      <pubDate>Tue, 19 Apr 2011 18:26:08 -0500</pubDate>
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	<![CDATA[<p>I wish you luck with your contest, Lehr. Einstein's Dreams is a terrific read -- if you've enjoyed it, consider giving David Eagleman's _Sum_: Forty Tales from the Afterlife a read as well, it's similar in scope and approach by providing a diverse selection of accounts of potential ways we might exist after death.</p>

<p>As for November, well, it'll be here before you know it. It certainly feels like it's fast approaching to me...</p>]]>
	</content>
    </entry>
    <entry>
      <title>Comment on "Discussion: Einstein's Dreams"</title>
      <link>http://www.brettdouville.com/mt-archives/2005/04/discussion_eins_1.html#comments</link>
      <description>&lt;p&gt;Well I just stumbled across this article, I am using this book as the inspiration for an indie game contest I entered at school. The book fit very well with the 3 themes of the contest.  Seeing your article makes me think I might have picked a good source of inspiration after all! I just wanted to say thanks for the major motivation boost. &lt;/p&gt;

&lt;p&gt;ps. Please make November 11 arrive sooner, I can’t wait to explore Skyrim.  &lt;br /&gt;
&lt;/p&gt; &lt;p&gt;- Lehr Jackson&lt;/p&gt;</description>
      <guid isPermaLink="false">comment005645@http://www.brettdouville.com/</guid>
      <pubDate>Tue, 19 Apr 2011 16:39:45 -0500</pubDate>
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	<![CDATA[<p>Well I just stumbled across this article, I am using this book as the inspiration for an indie game contest I entered at school. The book fit very well with the 3 themes of the contest.  Seeing your article makes me think I might have picked a good source of inspiration after all! I just wanted to say thanks for the major motivation boost. </p>

<p>ps. Please make November 11 arrive sooner, I can’t wait to explore Skyrim.  <br />
</p>]]>
	</content>
    </entry>
    <entry>
      <title>Comment on "The Falling Frame"</title>
      <link>http://www.brettdouville.com/mt-archives/2011/04/the_falling_fra.html#comments</link>
      <description>&lt;p&gt;Thanks, Nick! I've been happy with how this little series of posts has turned out. I decided to try this angle for my AltDevBlogADay posts, and I'm glad it's working for you. :) Allows me to blend a little more creative writing with my geekiness.&lt;/p&gt; &lt;p&gt;- &lt;a href=&quot;http://www.brettdouville.com&quot; rel=&quot;nofollow&quot;&gt;Brett Douville&lt;/a&gt;&lt;/p&gt;</description>
      <guid isPermaLink="false">comment005493@http://www.brettdouville.com/</guid>
      <pubDate>Sat, 02 Apr 2011 07:46:20 -0500</pubDate>
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	<![CDATA[<p>Thanks, Nick! I've been happy with how this little series of posts has turned out. I decided to try this angle for my AltDevBlogADay posts, and I'm glad it's working for you. :) Allows me to blend a little more creative writing with my geekiness.</p>]]>
	</content>
    </entry>
    <entry>
      <title>Comment on "The Falling Frame"</title>
      <link>http://www.brettdouville.com/mt-archives/2011/04/the_falling_fra.html#comments</link>
      <description>&lt;p&gt;I love these parables you've been doing. I keep expecting your characters to bump into Swayne's at the Foo Bar :)&lt;/p&gt; &lt;p&gt;- &lt;a href=&quot;http://meshula.net&quot; rel=&quot;nofollow&quot;&gt;Nick&lt;/a&gt;&lt;/p&gt;</description>
      <guid isPermaLink="false">comment005491@http://www.brettdouville.com/</guid>
      <pubDate>Sat, 02 Apr 2011 00:05:32 -0500</pubDate>
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	<![CDATA[<p>I love these parables you've been doing. I keep expecting your characters to bump into Swayne's at the Foo Bar :)</p>]]>
	</content>
    </entry>
    <entry>
      <title>Comment on "The Apprentice"</title>
      <link>http://www.brettdouville.com/mt-archives/2011/03/the_apprentice.html#comments</link>
      <description>&lt;p&gt;@SJML I admit, I probably wouldn't have gone straight to the metal if I had had some sort of lesson plan. Instead, it was more like, &quot;Hey, can we spend an hour on this now?&quot; and we dove right in and saw where looking at code took us. In this case, it went into a little culvert of &quot;This is how the machines really work underneath&quot;. &lt;/p&gt;

&lt;p&gt;My hope will be that he finds some of these little turns on his own and he takes them and runs with them if he's interested. He definitely had the little spark of pleasure of learning things that are fundamental (shift is division), so I'm hopeful that he'll also have the pleasure of finding things out. &lt;/p&gt; &lt;p&gt;- &lt;a href=&quot;http://www.brettdouville.com&quot; rel=&quot;nofollow&quot;&gt;Brett Douville&lt;/a&gt;&lt;/p&gt;</description>
      <guid isPermaLink="false">comment005431@http://www.brettdouville.com/</guid>
      <pubDate>Fri, 18 Mar 2011 13:12:11 -0500</pubDate>
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	<![CDATA[<p>@SJML I admit, I probably wouldn't have gone straight to the metal if I had had some sort of lesson plan. Instead, it was more like, "Hey, can we spend an hour on this now?" and we dove right in and saw where looking at code took us. In this case, it went into a little culvert of "This is how the machines really work underneath". </p>

<p>My hope will be that he finds some of these little turns on his own and he takes them and runs with them if he's interested. He definitely had the little spark of pleasure of learning things that are fundamental (shift is division), so I'm hopeful that he'll also have the pleasure of finding things out. </p>]]>
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    </entry>
    <entry>
      <title>Comment on "The Apprentice"</title>
      <link>http://www.brettdouville.com/mt-archives/2011/03/the_apprentice.html#comments</link>
      <description>&lt;p&gt;@Martin Ha, I know, my color scheme is... well, it works for me. Green tahoma stays, I might have to find another background color. It was meant to evoke &quot;vellum&quot; but it may not be sufficiently subtle. Glad you enjoyed the post.&lt;/p&gt;

&lt;p&gt;@Doug I'm lucky to have kids who are interested in what I do at work all day (or at least, what they *imagine* I do at work all day), but I would be amazingly proud of whatever they achieved in whatever interests they pursue :)&lt;/p&gt;

&lt;p&gt;@Alex I started with Basic, too, and moved to assembly and a dialect of Forth available for the Apple II at the time; my first games were text adventures and text-based racing (and skiing, that sort of thing) games. &lt;/p&gt;

&lt;p&gt;I am approaching all questions of design and how to do things with questions, rather than answers. &quot;You'd like to make a baseball game? Tell me more.&quot; It's his project; I'm trying to teach him the basics of what's going on in that computer he's working on, the basics behind computer &quot;science&quot;, that sort of thing. General advice is fine. The only thing I've cautioned him about is scale -- I explained that the games we play on the 360 or the PS3 take literally hundreds of years of effort (100 people for three years, say) -- this is particularly because he's learning to code at the same time as he is writing his first games. I think it's likely that when he first runs a working program that he wrote from scratch, he'll be hooked, just like I was and continue to be 30 or so years later.&lt;/p&gt; &lt;p&gt;- &lt;a href=&quot;http://www.brettdouville.com&quot; rel=&quot;nofollow&quot;&gt;Brett Douville&lt;/a&gt;&lt;/p&gt;</description>
      <guid isPermaLink="false">comment005430@http://www.brettdouville.com/</guid>
      <pubDate>Fri, 18 Mar 2011 09:47:05 -0500</pubDate>
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	<![CDATA[<p>@Martin Ha, I know, my color scheme is... well, it works for me. Green tahoma stays, I might have to find another background color. It was meant to evoke "vellum" but it may not be sufficiently subtle. Glad you enjoyed the post.</p>

<p>@Doug I'm lucky to have kids who are interested in what I do at work all day (or at least, what they *imagine* I do at work all day), but I would be amazingly proud of whatever they achieved in whatever interests they pursue :)</p>

<p>@Alex I started with Basic, too, and moved to assembly and a dialect of Forth available for the Apple II at the time; my first games were text adventures and text-based racing (and skiing, that sort of thing) games. </p>

<p>I am approaching all questions of design and how to do things with questions, rather than answers. "You'd like to make a baseball game? Tell me more." It's his project; I'm trying to teach him the basics of what's going on in that computer he's working on, the basics behind computer "science", that sort of thing. General advice is fine. The only thing I've cautioned him about is scale -- I explained that the games we play on the 360 or the PS3 take literally hundreds of years of effort (100 people for three years, say) -- this is particularly because he's learning to code at the same time as he is writing his first games. I think it's likely that when he first runs a working program that he wrote from scratch, he'll be hooked, just like I was and continue to be 30 or so years later.</p>]]>
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    </entry>
    <entry>
      <title>Comment on "The Apprentice"</title>
      <link>http://www.brettdouville.com/mt-archives/2011/03/the_apprentice.html#comments</link>
      <description>&lt;p&gt;I think it's interesting how quickly you went to the low level. I've always thought people can grok &quot;real&quot; code more quickly than tutorials give them credit for, but it's still pretty bold to go right into the mathematical basis for it all. Kind of like learning set theory before addition -- a different pedagogical approach that could lead to a deeper and more intuitive understanding of the subject overall. &lt;/p&gt;

&lt;p&gt;Another interesting/portable project you may want to look at is Hackety Hack. &lt;/p&gt;

&lt;p&gt;http://hackety-hack.com/&lt;/p&gt;

&lt;p&gt;I was really impressed with its progress last time I checked it out, but don't know how much it's stagnated since _why's disappearance. :-( &lt;/p&gt;

&lt;p&gt;http://en.wikipedia.org/wiki/Why_the_lucky_stiff&lt;br /&gt;
&lt;/p&gt; &lt;p&gt;- SJML&lt;/p&gt;</description>
      <guid isPermaLink="false">comment005429@http://www.brettdouville.com/</guid>
      <pubDate>Fri, 18 Mar 2011 09:37:07 -0500</pubDate>
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	<![CDATA[<p>I think it's interesting how quickly you went to the low level. I've always thought people can grok "real" code more quickly than tutorials give them credit for, but it's still pretty bold to go right into the mathematical basis for it all. Kind of like learning set theory before addition -- a different pedagogical approach that could lead to a deeper and more intuitive understanding of the subject overall. </p>

<p>Another interesting/portable project you may want to look at is Hackety Hack. </p>

<p>http://hackety-hack.com/</p>

<p>I was really impressed with its progress last time I checked it out, but don't know how much it's stagnated since _why's disappearance. :-( </p>

<p>http://en.wikipedia.org/wiki/Why_the_lucky_stiff<br />
</p>]]>
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    </entry>
    <entry>
      <title>Comment on "The Apprentice"</title>
      <link>http://www.brettdouville.com/mt-archives/2011/03/the_apprentice.html#comments</link>
      <description>&lt;p&gt;I taught myself to program from QBASIC's help files on my mom's computer when I was about eight years old. I wouldn't assume for one second that he's in over his head, especially with a teacher! I think you got him at just the right time.&lt;/p&gt;

&lt;p&gt;The very first program I shared with another person was a console-based quiz game with questions based on my social studies book. With a teacher and a couple extra years under his belt, you might be able to guide him through setting up a GUI. The logic is really simple: RNG, a switch statement, matching multiple choice input, and keeping score.&lt;/p&gt;

&lt;p&gt;For sure, though, let it be his project, and not your project with his input. He's not too young at all!&lt;/p&gt; &lt;p&gt;- Alex H.&lt;/p&gt;</description>
      <guid isPermaLink="false">comment005426@http://www.brettdouville.com/</guid>
      <pubDate>Thu, 17 Mar 2011 22:48:48 -0500</pubDate>
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	<![CDATA[<p>I taught myself to program from QBASIC's help files on my mom's computer when I was about eight years old. I wouldn't assume for one second that he's in over his head, especially with a teacher! I think you got him at just the right time.</p>

<p>The very first program I shared with another person was a console-based quiz game with questions based on my social studies book. With a teacher and a couple extra years under his belt, you might be able to guide him through setting up a GUI. The logic is really simple: RNG, a switch statement, matching multiple choice input, and keeping score.</p>

<p>For sure, though, let it be his project, and not your project with his input. He's not too young at all!</p>]]>
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    </entry>
    <entry>
      <title>Comment on "The Apprentice"</title>
      <link>http://www.brettdouville.com/mt-archives/2011/03/the_apprentice.html#comments</link>
      <description>&lt;p&gt;Very nice. As a father of one daughter who absolutely won't have anything to do with our industry, congrats!&lt;/p&gt; &lt;p&gt;- Doug&lt;/p&gt;</description>
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      <pubDate>Thu, 17 Mar 2011 22:25:47 -0500</pubDate>
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	<![CDATA[<p>Very nice. As a father of one daughter who absolutely won't have anything to do with our industry, congrats!</p>]]>
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    <entry>
      <title>Comment on "The Apprentice"</title>
      <link>http://www.brettdouville.com/mt-archives/2011/03/the_apprentice.html#comments</link>
      <description>&lt;p&gt;Great article, but good god man, green on yellow?! /asplode. Still, I enjoyed the post.&lt;/p&gt; &lt;p&gt;- &lt;a href=&quot;http://blog.martindoms.com&quot; rel=&quot;nofollow&quot;&gt;Martin D&lt;/a&gt;&lt;/p&gt;</description>
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      <pubDate>Thu, 17 Mar 2011 21:54:58 -0500</pubDate>
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	<![CDATA[<p>Great article, but good god man, green on yellow?! /asplode. Still, I enjoyed the post.</p>]]>
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    </entry>
    <entry>
      <title>Comment on "The Apprentice"</title>
      <link>http://www.brettdouville.com/mt-archives/2011/03/the_apprentice.html#comments</link>
      <description>&lt;p&gt;@Chris Thanks man, and please say hello to all our mutual friends in Oceania.&lt;/p&gt;

&lt;p&gt;@Aras I wish I had it then too. There were inevitably discussions of how all data is stored as zeros and ones, but he hasn't yet asked if that is also true of programs. We will get there if we end up discussing how it is that his Javascript program is running in a browser. :)&lt;/p&gt; &lt;p&gt;- &lt;a href=&quot;http://www.brettdouville.com&quot; rel=&quot;nofollow&quot;&gt;Brett Douville&lt;/a&gt;&lt;/p&gt;</description>
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      <pubDate>Thu, 17 Mar 2011 16:39:02 -0500</pubDate>
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	<![CDATA[<p>@Chris Thanks man, and please say hello to all our mutual friends in Oceania.</p>

<p>@Aras I wish I had it then too. There were inevitably discussions of how all data is stored as zeros and ones, but he hasn't yet asked if that is also true of programs. We will get there if we end up discussing how it is that his Javascript program is running in a browser. :)</p>]]>
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    </entry>
    <entry>
      <title>Comment on "The Apprentice"</title>
      <link>http://www.brettdouville.com/mt-archives/2011/03/the_apprentice.html#comments</link>
      <description>&lt;p&gt;This just made my day. &quot;programs are functions that turn data into more data&quot;, at age of 10? I wish I had that!&lt;/p&gt; &lt;p&gt;- &lt;a href=&quot;http://aras-p.info&quot; rel=&quot;nofollow&quot;&gt;Aras Pranckevičius&lt;/a&gt;&lt;/p&gt;</description>
      <guid isPermaLink="false">comment005422@http://www.brettdouville.com/</guid>
      <pubDate>Thu, 17 Mar 2011 15:22:17 -0500</pubDate>
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	<![CDATA[<p>This just made my day. "programs are functions that turn data into more data", at age of 10? I wish I had that!</p>]]>
	</content>
    </entry>
    <entry>
      <title>Comment on "The Apprentice"</title>
      <link>http://www.brettdouville.com/mt-archives/2011/03/the_apprentice.html#comments</link>
      <description>&lt;p&gt;Awesome. Doubleplusgood.&lt;/p&gt; &lt;p&gt;- Chris C.&lt;/p&gt;</description>
      <guid isPermaLink="false">comment005421@http://www.brettdouville.com/</guid>
      <pubDate>Thu, 17 Mar 2011 12:19:38 -0500</pubDate>
	<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.brettdouville.com/">
	<![CDATA[<p>Awesome. Doubleplusgood.</p>]]>
	</content>
    </entry>

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