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<title>Brett&apos;s Footnotes¹</title>
<link>http://www.brettdouville.com/</link>
<description>¹A selection of thoughts about games, based on things I learn from other media.</description>
<copyright>Copyright 2009</copyright>
<lastBuildDate>Fri, 03 Jul 2009 07:21:27 -0500</lastBuildDate>
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<title>Assassin&apos;s Creed&apos;s Functional Story¹</title>
<description>I remember, back when it first arrived on shelves, that Assassin&apos;s Creed took some knocks for its story. Not the storyline of Altair, the Third Crusade-era assassin, but that of Desmond Miles, the curious young man whose genetic memories get...</description>
<link>http://www.brettdouville.com/mt-archives/2009/07/assassins_creed.html</link>
<guid>http://www.brettdouville.com/mt-archives/2009/07/assassins_creed.html</guid>
<category>Games</category>
<pubDate>Fri, 03 Jul 2009 07:21:27 -0500</pubDate>
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<item>
<title>Finally Did It</title>
<description>Well, I finally broke down and bought myself a 360, after buying myself a big TV to go with it. I&apos;ve been playing a little Assassin&apos;s Creed, some Braid and Schizoid, and will no doubt dip into the Fable 2...</description>
<link>http://www.brettdouville.com/mt-archives/2009/05/finally_did_it.html</link>
<guid>http://www.brettdouville.com/mt-archives/2009/05/finally_did_it.html</guid>
<category>Games</category>
<pubDate>Sun, 10 May 2009 20:53:45 -0500</pubDate>
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<item>
<title>GDC 2009 Art Sessions</title>
<description>Having no actual artistic abilities myself, I rarely attend art sessions at GDC. As I mentioned in the last post, I pretty much confine myself to design sessions. But having attended a couple this year, I think I&apos;ll try to...</description>
<link>http://www.brettdouville.com/mt-archives/2009/03/gdc_2009_art_se_1.html</link>
<guid>http://www.brettdouville.com/mt-archives/2009/03/gdc_2009_art_se_1.html</guid>
<category>Games</category>
<pubDate>Sun, 29 Mar 2009 13:28:48 -0500</pubDate>
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<item>
<title>GDC Post 1: Design Sessions</title>
<description>Rather than do an enormous post about all the things I saw at GDC (like last year&apos;s post), I thought I&apos;d break this up into a few talks basically by discipline. First up, the design sessions I attended. It&apos;s interesting...</description>
<link>http://www.brettdouville.com/mt-archives/2009/03/gdc_post_1_desi.html</link>
<guid>http://www.brettdouville.com/mt-archives/2009/03/gdc_post_1_desi.html</guid>
<category>Games</category>
<pubDate>Sat, 28 Mar 2009 11:09:37 -0500</pubDate>
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<item>
<title>Getting In</title>
<description>From time to time, I get emails or questions about how to get into the industry; usually, these are from friends of friends, friends of family, the wider network of people I don&apos;t know directly but to whom I have...</description>
<link>http://www.brettdouville.com/mt-archives/2009/02/getting_in.html</link>
<guid>http://www.brettdouville.com/mt-archives/2009/02/getting_in.html</guid>
<category>Games</category>
<pubDate>Sat, 28 Feb 2009 21:47:24 -0500</pubDate>
</item>
<item>
<title>Difficulty Post Crossed to GamaSutra</title>
<description>A couple of days ago my post on &quot;managing difficulty&quot; went up on GamaSutra. Lots of great comments over there, some of which I&apos;m addressing here. One thing to keep in mind is that there&apos;s a meta-rule when you&apos;re discussing...</description>
<link>http://www.brettdouville.com/mt-archives/2009/02/difficulty_post.html</link>
<guid>http://www.brettdouville.com/mt-archives/2009/02/difficulty_post.html</guid>
<category>General</category>
<pubDate>Sat, 21 Feb 2009 09:48:56 -0500</pubDate>
</item>
<item>
<title>A Zombie Game Done Right</title>
<description>When I was growing up, I didn&apos;t see a lot of zombie movies -- I remember seeing a pared-down version of Night of the Living Dead, but beyond that I hadn&apos;t really seen many. I mostly got my &quot;horror&quot; fix...</description>
<link>http://www.brettdouville.com/mt-archives/2009/02/a_zombie_game_d.html</link>
<guid>http://www.brettdouville.com/mt-archives/2009/02/a_zombie_game_d.html</guid>
<category>Games</category>
<pubDate>Mon, 16 Feb 2009 22:50:38 -0500</pubDate>
</item>
<item>
<title>SF Link</title>
<description>A little shout-out to Ye Olde LucasArts crew: The Chronicle recently posted a list of the &quot;Nine Best Star Wars Games&quot;. Happily, Starfighter made the list. I don&apos;t think I&apos;ve played that since the year it shipped. I should give...</description>
<link>http://www.brettdouville.com/mt-archives/2009/02/sf_link.html</link>
<guid>http://www.brettdouville.com/mt-archives/2009/02/sf_link.html</guid>
<category>Games</category>
<pubDate>Sat, 14 Feb 2009 14:18:07 -0500</pubDate>
</item>
<item>
<title>Managing Difficulty</title>
<description>Lately I&apos;ve been playing Buffy the Vampire Slayer on last gen&apos;s Xbox, and it has stirred up a few thoughts I have about difficulty, mostly because it gets it so horribly wrong. I&apos;ve been gaming a long time, and have...</description>
<link>http://www.brettdouville.com/mt-archives/2009/02/managing_diffic.html</link>
<guid>http://www.brettdouville.com/mt-archives/2009/02/managing_diffic.html</guid>
<category>Games</category>
<pubDate>Mon, 09 Feb 2009 23:33:43 -0500</pubDate>
</item>
<item>
<title>Suppose Death is a Woman, What Then?¹</title>
<description>My thinking on this issue has come together over the course of a few items which happened to come into my life at the same time. The first two of these were two terrific books, both given to me by...</description>
<link>http://www.brettdouville.com/mt-archives/2009/01/suppose_death_i.html</link>
<guid>http://www.brettdouville.com/mt-archives/2009/01/suppose_death_i.html</guid>
<category>Games</category>
<pubDate>Tue, 27 Jan 2009 00:43:24 -0500</pubDate>
</item>
<item>
<title>Analysis Paralysis</title>
<description> I always keep my eyes open for something a little different, especially on the consoles and handhelds. I&apos;m particularly interested in the weird stuff that turns up on consoles because they seem to have the greatest mass market reach...</description>
<link>http://www.brettdouville.com/mt-archives/2009/01/analysis_paraly.html</link>
<guid>http://www.brettdouville.com/mt-archives/2009/01/analysis_paraly.html</guid>
<category>Games</category>
<pubDate>Tue, 20 Jan 2009 22:20:11 -0500</pubDate>
</item>
<item>
<title>Making Golems</title>
<description>One of the books I read as last year drew to a close was Michael Chabon&apos;s Maps and Legends, a collection of essays about his influences, his thoughts on genre, and of particular interest to this specific entry, his thoughts...</description>
<link>http://www.brettdouville.com/mt-archives/2009/01/making_golems.html</link>
<guid>http://www.brettdouville.com/mt-archives/2009/01/making_golems.html</guid>
<category>Games</category>
<pubDate>Mon, 12 Jan 2009 22:05:50 -0500</pubDate>
</item>
<item>
<title>Where the Time Goes </title>
<description>Over the last year, I&apos;ve tried to keep reasonable records of what I&apos;ve read, watched, and played, trying to get a feel for how I spend my leisure time. I didn&apos;t do it as a specific sort of experiment, nor...</description>
<link>http://www.brettdouville.com/mt-archives/2009/01/where_the_time.html</link>
<guid>http://www.brettdouville.com/mt-archives/2009/01/where_the_time.html</guid>
<category>Games</category>
<pubDate>Sun, 04 Jan 2009 22:24:37 -0500</pubDate>
</item>
<item>
<title>A Quick Note for SWRC Fans</title>
<description>So, I was at the Maryland Rennaissance Festival this past weekend and was thoroughly overwhelmed by one tattoo in particular: I asked him about it (rather than surreptitiously snapping it) and he said that he loved the game and although...</description>
<link>http://www.brettdouville.com/mt-archives/2008/09/a_quick_note_fo.html</link>
<guid>http://www.brettdouville.com/mt-archives/2008/09/a_quick_note_fo.html</guid>
<category>Games</category>
<pubDate>Wed, 17 Sep 2008 09:05:02 -0500</pubDate>
</item>
<item>
<title>That One Time It&apos;s Different</title>
<description> Spoilers ahead, including in the footnotes. Over the last several months I&apos;ve been occasionally dipping into No More Heroes, Grasshopper Manufacture&apos;s first title for this generation of machines. I had played Killer 7 while between contracts a year and...</description>
<link>http://www.brettdouville.com/mt-archives/2008/08/that_one_time_i.html</link>
<guid>http://www.brettdouville.com/mt-archives/2008/08/that_one_time_i.html</guid>
<category>Games</category>
<pubDate>Sun, 24 Aug 2008 22:54:41 -0500</pubDate>
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