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February 16, 2009
A Zombie Game Done Right
When I was growing up, I didn't see a lot of zombie movies -- I remember seeing a pared-down version of Night of the Living Dead, but beyond that I hadn't really seen many. I mostly got my "horror" fix when I was quite young from Channel 56's "Creature Double Feature" and then later from the early novels of Stephen King¹, as well as the occasional horror comic I could score from the houses of much older cousins, which were shocking even by today's standards, as they were pre-Code, though I didn't know it at the time.
By the time I was an adult, I hadn't seen much in the way of zombie pictures, and didn't really care to see any more. That pared-down version of Romero's classic had turned me off on them, and there was no way my parents would have let me see some of the other classics, like his follow-up Dawn of the Dead, as they were far too violent, had I even cared to. But a few years ago, a friend of mine recommended 28 Days Later and I added it to the queue. Eventually I bumped it up near the top and watched it one week when I was alone in the house.
It turned me back on to the whole phenomenon. It really transformed how I looked at the whole zombie genre, because of the fact that although the zombies themselves were a significant threat, and one that had to be dealt with, the real danger was the people surrounding the protagonists. In 28 Days Later, this was the military group who had plans for survivors. In Night of the Living Dead, which I finally saw in its entirety (both on DVD and then just last October on the big big screen at the AFI), it was some of the people locked up in the house with the hero, and then finally a bunch of good ol' boy deputies that did him in. In the original Dawn of the Dead, it's a gang of bikers. In 28 Weeks Later, it's just about everyone -- but especially Robert Carlyle, who's a big problem both in the opening scene of the film (which occurs concurrently with the original film), and not too long after, when he starts the whole thing up again.
One thing that has always concerned me about games involving zombies is how they fail to capture this basic element. Though I admit I haven't played lots and lots of them, zombie games tend to pit the player against the giant zombie army, with the tools to wreak major carnage. It's good fun, but it lacks the commentary that the zombie movies provide.
But I've finally found the game that makes other humans your worst enemy, and it's the four player co-op extravaganza Left 4 Dead.
Lots of virtual ink has already been spilled over Left 4 Dead, so I'm not going to belabor the point too much. While the game is certainly challenging, on its hardest difficulty level it virtually requires close coordination of the efforts of you and your friends to overcome. It rewards co-operative play in so many ways, and the costs of working against the plan can be extreme.
The first time I played, I nearly wiped our little party when I looked down into some tunnels and saw a critter lying, crying on the ground. Naturally, I thought, "Cool, easy kill" and shot the witch, waking her and sending her screaming up into our midst, causing all kinds of mayhem. "Who shot the witch, who shot the witch?" my buddies were yelling over the xfire or Steam chat² channel we had going. Sheepishly I said, "So, is that bad?" and had explained to me that the witch was basically a Terminator that didn't activate until you got too close or shot her.
Whoops.
We've had evenings where a horde would suddenly descend on us, depleting our ammo, because we hung back too much, didn't keep the forward momentum going because we're all so used to the pacing of games that allow you to spend time finding all the areas on the map. We had someone accidentally set off the fiery trap we had laid for a tank, saying, "Oops!" as his fellows fried. We've opened doors too early. We've left doors behind us open that should have been closed. We've taken painkillers we should have shared with our friends. We've failed to cover friends' backs when they manned the occasional turret. We've gone off chasing a smoker, forcing our buddies into danger trying to track us down. We left one partner to die at the very end of Death Toll, because we didn't realize he wasn't making his way to the boat, and we saw his name listed under "In Memory Of" in the credits.
I'd like to say we've made every mistake human nature allows, but I have no doubt we have several more to make. The zombies... well, the zombies are dumb, or at least, they follow easy-to-understand rules. It's the unpredictability of the humans around you that gets you into real trouble. Hearty congratulations to Valve and the team at Turtle Rock Studios for a job so well done.
¹I remember a few doozies from that time: Five Million Years to Earth, which I could recall only as "Hobb's End" until I started writing this article and found it again on IMDB, and The Brain That Wouldn't Die, now viewable on Google Video. That's what I'm listening to in the background while I post. Stephen King remains a guilty pleasure; the man scared the pants off of me for a solid two weeks of sleepless nights after I read 'Salem's Lot, even sleeping with a crucifix beside my bed; I think I was 12 at the time. Recently I read his new collection of stories, Just After Sunset and it was okay -- but last year or the year before I had to put down The Cell as basically unreadable. I give everything he writes a shot though and finish most of them. (back)
²We have an ongoing disagreement on this issue; some prefer Steam, some prefer Xfire for voice chat. It's a constant source of moderate amusement. (back)
Posted by Brett Douville at February 16, 2009 10:50 PM
Comments
Another reason for you to play Braid. :)
Prince of Persia could have let you die and put you right where you failed in the same amount of time it takes your companion to save you. But the choice they did go with certainly has provoked opinions and discussions.
Posted by: Chris at August 4, 2009 07:58 AM
So, did you pick up the copy of World War Z from my bookshelves? Seems like now would be a fun time to read it, considering your renewed enthusiasm with things undead.
Posted by: Christina at August 4, 2009 07:59 AM
I did, and it's on my short list! I have two library books in front of it in the queue :)
Posted by: Brett Douville at August 4, 2009 07:59 AM





